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Author Topic: Epic Awsomeness Deluxe (as copied from UA guild, some harsh language is present)  (Read 954 times)
Sparrisen
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« on: February 26, 2009, 01:44:11 AM »

OK, this would be a cool start to NARK: Suicide witch runs up to enemy team. Enemy team thinks "Aaah, a stoopid witch!" Huh Huh Huh Cry Cry

Then the stoopid witch puts EF on, and drops a CE around himself, and PoWs AS THE DUAL BOMBARD OF HELL SMACKS THROUGH THE ENEMIES HELMETS AND SPILLS THEIR BLOOD AND BRAINSUBSTANCE ALL OVER THE GROUND!!!!!!HAHAHAHAHAHAAAAHAMUHuhuh

Then the witch dies.

Then the witch puts up a gate to the relic which unlocks, from home.
« Last Edit: February 26, 2009, 01:51:45 AM by Sparrisen » Logged

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Sparrisen
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« Reply #1 on: February 26, 2009, 01:44:54 AM »

Hihi, I think this would be a very cool lineup for a 8v8:

2 Witches
2 templars
1 SB
3 Seekers.

Like a fuckin teleporting Tank of Destruction. All seekers having Fury, all seekers having bombard. Mine every place we can't go to to absolute deathtrapness, bomb every place we can see to pieces, and then roll over them like a bloodthirsty terminator-grandma with a stick up her arse for good measure.
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Sparrisen
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« Reply #2 on: February 26, 2009, 01:45:32 AM »

And I want the witches to be a frickin PAIN IN HTE ASS!!, Like BOth witches having AoE and a BADASS you-disturbed-my-beauty-sleep temper, like CE and ST.

For instance in Killing People Who Tries To Nab Our Relics In Narkundin:

-With three bombards, is it possible to have a bombard going 24/7 TOTALLY shutting one corridor OFF PERMANENTLY, while we slam the door in their face by rifting the other?

-Yea, and if we see one little daring piece of shit trying to go through, with sprint ETC, we ST his ass and watch him die in the grenade rain.

-If the whole team tries to defy the rain of Terror, we put up a nifty CE, add a NW, and laugh as they get caught in MJ's too. Anyone who's too fast get a ST on him shutting him off.

--------------


And for instance in Taking Their Relic Back TO OUR base in Narkundin:

- setting of a fiering range of three mean cranky dwarves launching their big guns softening them up, while the SB goes in under cover and the witchy witch puts up a gate ready JUST IN TIME for when the bombard ends: Most likley in the now DESOLATE and DEAD area that've been NUKED to DESTRUCTION without care WHATSOEVER about the native natural lives this will totally mess up forever.

-Then we go through and kill everything.

-The withes AoE Spam ST their asses as they respawn, and thould they actuallhy try to follow the MJ's will chop them up nicely.

- Having AA and the Speed aura will totally make our seekers crack-mad-killing machines.
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Sparrisen
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« Reply #3 on: February 26, 2009, 01:46:09 AM »

Actually, the builds should look like this

PIssed OFF Mocker:
BC 1
AB 5
Taunt 8
BR 12
Fury 12
Bomb 12

I Chop Your Legs Off:

BC 1
KB 5
MJ 12
BR 8
Fury 12
Bomb 12

Eat MJ You Hoe!
BC 1
KB 5
MJ 12
BR 8
Fury 12
Bomb 12

---------------------
Witchy Witch

SPOOKEY CHICK

CE 12
EF 12
G.A.T.E 12
POW 12
NW 1
ST 1

Cock Blocker Bitch

CE 12
Displace 12
ST 12
NW 12
EF 1
Gate 1

-------

SB: I think Swisses SB build is just the kind of lame-ass dude we want to piss these guys off eternally.

-----------

Templars: Healing support with Armor and Speed aura.




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Sparrisen
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« Reply #4 on: February 26, 2009, 01:46:42 AM »

I will Call this The Armoured and Tusked Spider Pig on Speed Strategy Of Utter DAMNATION.
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Sparrisen
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« Reply #5 on: February 26, 2009, 01:55:09 AM »

This is the kind of quality I reserve for my UA mates, I really had some qualms with posting it, since I kinda felt it was "ours! and ours ONLY!"

But for the sake of DS in general, I guess it's a good thing.
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Demolishor
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meh.

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« Reply #6 on: February 26, 2009, 07:42:10 AM »

hmm... that's a hard one to counter. how about 2 prowlers, 2 reavers, 1 templar, 1 sb and 1 witch?

the prowlers can harrass the enemy even from far away with sacrifice and drive every1 mad with shriek. in battles they'd help with prowl while the 2 reavers will use their holds to extinguish the fury of the seekers and deal high dps with flurry. Templar should be playing a rev build, so if the other reaver dies, she can bring her back. a classic build gvg build for that sb, poison 1 seeker, backstab the other and lay a veil around our own templar. the witch should be playing a mana void build, to make full use of shriek's mana loss feature. I'll edit the builds here later.
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voi kake, eikö ole manaa interruptiin?
Nightmare
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« Reply #7 on: February 26, 2009, 08:42:14 AM »

2 Prowlers get ripped apart by the Seekers.

I think the best counter would be something like, 1 SB, 1 Temp, 2 Witches, 1 Seeker and 3 Reavers (or 2 Reavers and 1 Prowler. EDIT. Just noticed you had dual templars there, so I think I would definitely take the Prowler). Because of your 2 Witches, we would have to take 2 of them aswell, 1 combat and 1 support. Reavers counter Seekers nicely because of the armor ignoring bleed damage. After that it's just a game of strategy, we can't let you control the flow of the game and get caught in your bombards and AoE shit, but have to aggressively split up and divide your forces. Mobility is the key here, both preventing your Witches from gating (thus disabling you completely) and moving our forces to favourable fighting grounds.


blååå
« Last Edit: February 26, 2009, 08:44:56 AM by Nightmare » Logged
Swiss
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Silence is for good

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« Reply #8 on: February 26, 2009, 09:02:27 AM »

Sparrisen don't tell them everything! Wink
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mayhem
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« Reply #9 on: February 26, 2009, 09:36:37 AM »

Nightmare is quite right, but I am not sure about the double witch, I would take one more reaver or seeker instead Smiley.
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Oynamak
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hiho :D

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« Reply #10 on: February 26, 2009, 10:01:52 AM »

Sparrisen don't tell them everything! Wink


Ye, don't! xD





UA is coordinated Chaos  Smiley
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Hullu
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« Reply #11 on: February 26, 2009, 11:49:41 AM »

I bet this forums post limit wouldn't even take one of Waihireres strategy posts.
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