Lance
the next domination
Level 2
Offline
Posts: 21
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« on: July 18, 2009, 08:12:24 AM » |
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witch is the strongest in the game... own all chars...  (smoke)
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ReverendLostLamb
HonorGuards
Level 12
Offline
Posts: 416
Baaa!
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« Reply #1 on: July 30, 2009, 16:38:34 PM » |
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If you say so...
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Reverendlamb, the most famous Time Travel Adventurer of the 30th century.
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Persus
Unholy Alliance
Level 13
Offline
Posts: 791
I see dumb people
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« Reply #2 on: July 30, 2009, 18:21:25 PM » |
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That's the beauty of the game there is no overall strongest character. Each has the enemy they are strongest against and weakest against. The game is created round a finley tuned rock paper Scissor built. one of the best out their IMHO.
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Sparrisen
Unholy Alliance
Level 13
Offline
Posts: 712
Power Poster
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« Reply #3 on: July 30, 2009, 19:09:38 PM » |
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What? Isn't smisk always playing the strongest character?
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If you wanna be a hero, create you own fairytale. 
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FLuori
Blue Hero
Level 8
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Posts: 252
Prowler Till Death!
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« Reply #4 on: July 30, 2009, 19:15:33 PM » |
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noxiw ftw.
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Demolishor: "yes! I made that relic move like 2 meters towards our op and got an orgasm."
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Lance
the next domination
Level 2
Offline
Posts: 21
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« Reply #5 on: July 30, 2009, 20:26:29 PM » |
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dude/s... anyway its true all chars are the same lol.. =) but witch if you play good is somethink special.. you know...-
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godkemix
Level 3
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Posts: 31
You Hit Us We Hits You Back
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« Reply #6 on: July 30, 2009, 20:30:49 PM » |
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dude/s... anyway its true all chars are the same lol.. =) but witch if you play good is somethink special.. you know...-
and reaver is one of the best 2 lol ... and seeker
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Lance
the next domination
Level 2
Offline
Posts: 21
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« Reply #7 on: July 30, 2009, 20:34:25 PM » |
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and reaver is one of the best 2 lol ... and seeker
next week organize the play day lol for 2h ... 
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Sparrisen
Unholy Alliance
Level 13
Offline
Posts: 712
Power Poster
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« Reply #8 on: July 30, 2009, 22:10:00 PM » |
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I think a good SB is the most important piece. Then a good templar, then a good witch, then a good reaver, then seeker, then prowler.
I mean, a good SB can achieve the same thing the whole bulk team could do, like capping a OP alone, or grabbing relics. And the bulk is toast without a healer, facing one WITH healer. A good witch can almost singlehandedly change the outcome of a battle, a PoW at the right moment, and not to forget the game-changing gate.
then comes the bulk that dishes out damage. I consider myself one of the very best reavers out there, and the marginals when I'm toe to toe with anoter reaver is VAAARY small. Often enough, we both die (i hate BA). With a good SB/templar/witch, the bulk can be rather mediocre skillwise, and still kick ass.
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If you wanna be a hero, create you own fairytale. 
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PimpMachine
HonorGuards
Level 3
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« Reply #9 on: July 30, 2009, 22:58:24 PM » |
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+1. In old TT we had petter/Mooo as SB, and that made hell of a difference to the outcome of many games. I have played with or against many really good Templars - like Smisk, Nightmare and Mel and they sure do a tremendous difference to a team compared to a mediocre one. In GvGs you always know exactly who is playing SB and Templarin the enemy team, but you don't really care about who is playing the other classes.  / Pimp
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Nightmare
Global Moderator
Level 13
Offline
Posts: 625
I heal, you kill
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« Reply #10 on: July 31, 2009, 07:27:41 AM » |
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I would rate Witch more important than Templar because it has a wider range of strategical tools at its disposal, skills like Gate, CE and ST. So although Templar is a crucial part of the team, it can only help the team to win the battles and just winning the battles doesn't necessarily win you the game.
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Lance
the next domination
Level 2
Offline
Posts: 21
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« Reply #11 on: July 31, 2009, 10:07:01 AM » |
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I would rate Witch more important than Templar because it has a wider range of strategical tools at its disposal, skills like Gate, CE and ST. So although Templar is a crucial part of the team, it can only help the team to win the battles and just winning the battles doesn't necessarily win you the game.
completly agree here with nightmare... but dont forget the NW and CL-LC.. anyway keep playin
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PimpMachine
HonorGuards
Level 3
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Posts: 41
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« Reply #12 on: July 31, 2009, 10:20:11 AM » |
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I do agree that witch is more important than a templar, but IMHO it is more difficult to play templar than witch in a GvG, meaning that a top player templar does more difference in a GvG than a top player witch.  / Pimp
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Hullu
Blue Hero
Level 13
Offline
Posts: 1232
Manly All Over
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« Reply #13 on: July 31, 2009, 11:19:42 AM » |
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noxiw ftw.
Couldn't say it any better.
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while($spammer="hullu") write $crap[random(0,20000)];
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Waihirere
Blue Hero
Level 5
Offline
Posts: 74
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« Reply #14 on: August 02, 2009, 16:55:13 PM » |
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Witch is the strategic weapon of the team, while templar is the backline support.
I'd say bad witch has less impact on a GvG game than a bad templar, but also that a good witch has more impact on a GvG than a good templar.
Bad templar leads to dead team, always. Bad witch leads to one wasted team slot.
But no matter how good the templar is, situations can be arranged where his team will go down. And actually good witch is essential in exactly this task. Creative use of ST is one of the most important strategic weapons in the game, since it allows splitting up the opposing team and then killing the parts separately.
A good witch is essential in moving the team around (gating), protecting the team (CE, NW) and controlling the movements of the opposing team (ST, to a lesser extent CE). In addition to these, witch has an important role as a secondary healer (CL, CM; good use of CL can often turn a losing melee fighter into a winning one) and in breaking down the game of the opposing templar (CM, MV). Witch can also be used to steal and draw the fire of the opponents (EF, plague, displace).
In fact, witch has so many potential uses that we often ended up using two witches. However, optimally used, witch is not a combat class. Even though they can be used for fragging, there's better classes for that and doing that distracts them from fulfilling their strategic role, which wins the game for the team.
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As for good SB being the most important piece, I must disagree with that. During the early days, SB's were often the ones that ensured victory for the team. Very often Teo brought in the win for us while the whole team defended. Back then it was important that SB was skilled and had a good tactical eye.
However, after the gate changed, the role of the SB changed as well. With the faster movement the gate brought, SB in the rear was no longer as fatal as it used to be. SB became more of a scout and beacon for gates, more part of a team really. The skillset needed for a good SB changed quite a bit. It was still important to have the skills for guerilla work, but it was even more important to have a good eye for searching attack vectors for the team, and be capable of reporting what is happening in the field. Suddenly, instead of being required to have only tactical eye, the SB needed to understand strategy and be able to provide tactical information for the team (or at least team leader).
Pre gate change, my favorite SB was Teo. I didn't play enough with Moo to know if he was as good. Maybe he was, hard to judge from public server games. He had a very good tactical eye, that's for sure. Whether he was able to provide the kind of tenacious 1vs1 fighting skills and aggressiveness it took to make solo steals in GvGs I don't know.
Post gate change, Hullu wins hands down in my book. Again, maybe other teams had SBs as good, hard to judge without playing GvGs with them, but I really doubt it. Hullu had the perfect eye for strategy in addition to a lot of tactical and fighting skill. Most importantly, constantly provided important information on what he was doing and provided me (as the BH battle coordinator) a "view" of the part of the map I was not in.
Still, even though a good SB was very important, after gate change without a good, well coordinated team to execute through the openings the SB found, it would've been worthless. You could've had the best SB in the world and it wouldn't have done you a lot good without a good witch to provide the kind of strategic backup to pull of the moves the team tried.
Then again, to me this whole discussion of "which class is the most important / best" is a bit pointless. A good team required good players to all classes. A good seeker could turn the course of a battle alone, especially when backed up with a decent templar. A couple of surgical strikes to weak targets from a light reaver could collapse the whole opposing team in a battle. And there was no better relic stealer in the game than a scouting prowler. A proper use of shriek provided windows to destroy opposing healers in. And so on.
They say there's no I in the TEAM. That was certainly true in Dawnspire.
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