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Author Topic: Good games  (Read 8659 times)
Sparrisen
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« Reply #90 on: April 18, 2010, 23:00:34 PM »

Sweet Smiley Quickstart no1.

On the topic of destruction and sandcastles:

http://www.youtube.com/watch?v=krcNIWPkNzA
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Faro
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« Reply #91 on: April 19, 2010, 16:47:41 PM »

OK I havent made myself clear, I am not talking about changing the rating system or awarding player of the day/week/month. All i want is to change the login page of the game to somthing a little more helpful to the newcomers.
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« Reply #92 on: April 19, 2010, 19:19:21 PM »

So here's my thoughts on the main page. We keep the player of the day/week/month as is. Possibly change the title to team player of day/week/month. (more discussion needed.) the news section above this we lose or move else where and replace it with links to useful information (Johan has added most of this already) with How to play in big red letters replacing the gather and play at 19.00. We want them to feel they can gather and play at anytime and that we are not just there from 19.00 DST.

A little video tutorial of the basics in action might be good similar to the quick play guide I made above.

But we need to act and act soon while we can show the server is busy to new or returning players.

Action not reaction.






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Sparrisen
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« Reply #93 on: April 19, 2010, 20:13:28 PM »

Actually I think the gater at 19 sign is awsome. For a new player logging in at 12, you know, he might think WTF, because none are playing, then he sees the main page and goes "Oh, I'll stick around and check what's up at 19 then". I think it serves its purpose.

omgomgomgomgomgomg I got exam in two days omgomgomgomgomgomg
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Persus
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« Reply #94 on: April 21, 2010, 14:02:28 PM »

So know that the lag spike has abated can we return to the main order of business and get the newsletter out to the whole community. It's good to go if you want to use it. The 2 mistakes nightmare mentioned are intentional for austhetic purposes.

http://i44.tinypic.com/wgym1c.jpg

This could also be added to the help section on the front page.

http://i44.tinypic.com/28lc3h1.jpg
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« Reply #95 on: April 21, 2010, 14:12:54 PM »

This could also be added to the help section on the front page.

http://i44.tinypic.com/28lc3h1.jpg

I like that Smiley add it to the front page Johan Grin
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« Reply #96 on: April 21, 2010, 15:00:51 PM »

+1! I Like it!  Smiley/Pimp
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Ghost
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« Reply #97 on: April 24, 2010, 17:22:33 PM »

This might be a bad place to put this, but there was talk of it before...

I think the rating system should be changed - or at least balanced slightly better. I spent 100 minutes or so today healing, shielding, IR'ing and curing Lamby (Reverandlamb) almost non-stop. I got loads of relic captures, op captures and lifts - but few killing sprees. I kept a decent K/D ratio - but lamby obviously got a lot of killing sprees and dominatings.

However, on the ratings for today... lamby has 431 point, but I only have 177. You can ask reverand as to how much I was healing him etc... But it seems the rating system gives very few points for supportive acts.

If the new players are playing for rating (which they probably are) - they will do what will get them the most points.... Killing. This is probably what causes most new members to frag and not pay attention to relics and other "team supporting" actions etc.

Maybe the rating system could be adjusted to make supportive acts more rewarding?
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"It is easier for a man to destroy the light inside of him, then the darkness all around him." - Which would you pick? - Some would pick light, others darkness... Can an imbalance be made?
ReverendLostLamb
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« Reply #98 on: April 24, 2010, 17:46:49 PM »

IRing several persons will give you more rating than IRing just one person.
http://dawnspire.tinyrocket.se/index.php#showGame&id=1070415
http://dawnspire.tinyrocket.se/#gameStatisticsByCharacter&id=1070415

If you take a look at these notes from one of our games today you'll see that some supportive acts give more rating than others. Now I just have to figure out if the guys have to be in the area of effect at the same moment as you use the skill or if it's enough that they're in the area just for amoment or two.

I've still always found that I get more rating using a support/hybrid character than a killing machine. Might be just the playing style tho.
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« Reply #99 on: April 24, 2010, 17:55:53 PM »

Now I just have to figure out if the guys have to be in the area of effect at the same moment as you use the skill or if it's enough that they're in the area just for amoment or two.
I think its at the point of initial casting - how many are affected.

I've still always found that I get more rating using a support/hybrid character than a killing machine. Might be just the playing style tho.

04:10 Ghost Templar used Inspired Resurgance for a value of 3
04:50 Ghost Templar used Inspired Resurgance for a value of 3
05:21 Ghost Templar used Inspired Resurgance for a value of 2
06:40 Ghost Templar used Inspired Resurgance for a value of 3
08:18 Ghost Templar used Inspired Resurgance for a value of 4
10:12 Ghost Templar used Inspired Resurgance for a value of 3
13:53 Ghost Templar used Inspired Resurgance for a value of 4
14:31 Ghost Templar used Inspired Resurgance for a value of 3
15:03 Ghost Templar used Inspired Resurgance for a value of 3
15:33 Ghost Templar used Inspired Resurgance for a value of 3
16:34 Ghost Templar used Inspired Resurgance for a value of 2

... So I did get quite a lot of IR's etc for more than one person - I even managed a 4 in there  Cheesy. But I have found that the people who get killing sprees and dominatings get a lot more rating than someone who does a lot of supportive actions for the team.

If you think about a dominating for example... You need 10 kills. You get quite a lot of points for reaching a dominating, but the templar who shielded or healed you a lot in order for you to get it... go maybe 1/3 of the points? - I dont know the exact breaking down of it all. But a lot more effort goes into supportive actions like relic captures etc, than simply killing. - And yet it seems (from what I've seen) - that killing gets more points than relic captures etc.
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"It is easier for a man to destroy the light inside of him, then the darkness all around him." - Which would you pick? - Some would pick light, others darkness... Can an imbalance be made?
ReverendLostLamb
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« Reply #100 on: April 24, 2010, 17:59:42 PM »

That's right. The answer would be adding heroism/angelic armor to your arsenal. Too bad you need to spend points for that.
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Sparrisen
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« Reply #101 on: April 24, 2010, 18:23:53 PM »

I've been player of the day ONCE, and I really worked for that one. Still I consider myself a good player, and I used to play a lot back in the days. It's obvious the rating system isn't optimal, but if you say "let's change it" there's gionna be a hell of a lot of work involved in that, and my guess is that a lot of it will land in Johans lap, and he ALREADY is a centerpiece of our whole community.
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« Reply #102 on: April 24, 2010, 20:08:50 PM »

The problems of the rating system are nothing new. One of the biggest issues is the fact that killing a high ranked player gives more rating than killing a low ranked one, but supporting a high ranked player gives the same amount of rating than supporting a low ranked. So that's why support/hybrid builds tend to have trouble getting enough rating towards the end of the month.
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ReverendLostLamb
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« Reply #103 on: April 25, 2010, 12:38:02 PM »

Nah... you guys are just doing it wrong.
So far, I've played 47 minutes with a support templar today and it has granted me 148 points with a K/D ratio of 1.26 whereas Ghost played 140 minutes with a K/D ratio of 1.51 and that has granted him only 177 points.
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« Reply #104 on: April 25, 2010, 12:50:23 PM »

I've never understood why the rating for killing someone wasn't even across the board, so a kill was a kill no matter what the players level you would still score the same. It's a moot point now though as we are stuck with it till the end of time. So just get in game and enjoy it.
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