Now I just have to figure out if the guys have to be in the area of effect at the same moment as you use the skill or if it's enough that they're in the area just for amoment or two.
I think its at the point of initial casting - how many are affected.
I've still always found that I get more rating using a support/hybrid character than a killing machine. Might be just the playing style tho.
04:10 Ghost Templar used Inspired Resurgance for a value of 3
04:50 Ghost Templar used Inspired Resurgance for a value of 3
05:21 Ghost Templar used Inspired Resurgance for a value of 2
06:40 Ghost Templar used Inspired Resurgance for a value of 3
08:18 Ghost Templar used Inspired Resurgance for a value of 4
10:12 Ghost Templar used Inspired Resurgance for a value of 3
13:53 Ghost Templar used Inspired Resurgance for a value of 4
14:31 Ghost Templar used Inspired Resurgance for a value of 3
15:03 Ghost Templar used Inspired Resurgance for a value of 3
15:33 Ghost Templar used Inspired Resurgance for a value of 3
16:34 Ghost Templar used Inspired Resurgance for a value of 2
... So I did get quite a lot of IR's etc for more than one person - I even managed a 4 in there

. But I have found that the people who get killing sprees and dominatings get a lot more rating than someone who does a lot of supportive actions for the team.
If you think about a dominating for example... You need 10 kills. You get quite a lot of points for reaching a dominating, but the templar who shielded or healed you a lot in order for you to get it... go maybe 1/3 of the points? - I dont know the exact breaking down of it all. But a lot more effort goes into supportive actions like relic captures etc, than simply killing. - And yet it seems (from what I've seen) - that killing gets more points than relic captures etc.