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Author Topic: Beta of new BoT AI + new skill improvements and critical strike system (Alfa)  (Read 2750 times)
Swiss
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« Reply #15 on: April 29, 2010, 13:46:59 PM »

Ohhh, regarding the Prowlers shriek. The code line for the companioned bird to reveal enemies is complitely REMOVED. Only way to reveal them is now with this skill
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PimpFather
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« Reply #16 on: April 29, 2010, 15:03:43 PM »

"Sure pimp will stick this on his server. Right pimp?"

I sure will when everything is stable, and the new version is considered better by the community.

One way to make sure I will set it up on my server immediately is to remove the prowler completely from the game. (And note that there is no wink-smiley after this statement.)

Great job Swiss! Keep going and perhaps more community members can help you out.

Smiley / Pimp
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Persus
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« Reply #17 on: April 29, 2010, 15:17:48 PM »

See I think the prowler has a perfectly good position within the pantheon of classes. He fills a role that no other class can fill. OK it is mostly used to frag by new players or those that have no concept of team tactics but it does it's job well.

Talking of coding Remember when you had to play 100 hours to unlock the Prowler. Would be nice if we could discuss reimplementing that with say a 10 hour level.
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Ghost
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« Reply #18 on: April 29, 2010, 15:31:12 PM »

Talking of coding Remember when you had to play 100 hours to unlock the Prowler. Would be nice if we could discuss reimplementing that with say a 10 hour level.

Yes yes yes yes yes yes  Cheesy. Allowing new players to play prowler only when they have learned the aim of the game and team playing is a good idea, rather than allowing them to use it as their first class and just learn to frag.

+ a billion.
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PimpFather
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« Reply #19 on: April 29, 2010, 15:33:48 PM »

Yes, yes, yes!  Grin / Pimp

Edit: Make it 1000 h!
« Last Edit: April 29, 2010, 15:57:39 PM by PimpFather » Logged
Hullu
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« Reply #20 on: April 29, 2010, 16:24:22 PM »

Stop removing classes and/or making imbalanced changes.

If I ever wanna play Dawnspire again, it's Dawnspire I wanna play.
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Sparrisen
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« Reply #21 on: April 29, 2010, 21:15:18 PM »

Ya. Hullu liked it better in the good ol' days. New stuff is is not old stuff you know.

EDIT: yea, sorry for mocking you a bit, but hey, I don't think trying out new stuff is inherently WRONG you know. I just think it would be better if we had more ppl, so if it indeed IS wrong, all ppl just don't go "this is fuckn' bugged" and leave.
« Last Edit: April 29, 2010, 21:17:00 PM by Sparrisen » Logged

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Waihirere
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« Reply #22 on: April 30, 2010, 01:49:59 AM »

Trying new stuff is cool, but it is even cooler if you let people choose whether they want to use all of it all not.

Dawnspire was built to be a competitive game, and thus built to be very deterministic. There are very few random elements in the game by design. Changing that will totally change the game. What's worse, it will make it a lot more like a bunch of other games out there (WoW etc.).

So personally, I'd prefer to see changes that are more faithful to what Dawnspire was originally designed to be. But since I'm not the one doing those changes, it is not my call of course. I just hope it'll be possible to run a server with only the AI changes, so that we're able to play pure, old skool DS with improved bots.

And btw., if you think balancing new game features and skills is easy, you clearly haven't ever really done it. Getting a balanced multiplayer design requires a lot of hard work. Just look at the number of patches Blizzard did for Starcraft, for example. Players are so creative. If there is any way to imbalance the system, they will find it.

That's actually one of the reasons I liked Dawnspire so much. The balance in the game is very good, but the classes still do not feel like copies of each other or the basic rock-paper-scissors model.
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PimpFather
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« Reply #23 on: April 30, 2010, 05:31:30 AM »

+1 for most part. But developing the game is necessary - if you don't develop, you will decay, there is no middle way.

Smiley / Pimp
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Nightmare
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« Reply #24 on: April 30, 2010, 06:38:55 AM »

Mmm, like they've developed CS or Starcraft (bug fixing is not developing)?
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Sparrisen
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« Reply #25 on: April 30, 2010, 09:53:35 AM »

Well I don't care if it's hard or not to balance. Just because something is hard to do, doesn't mean you shouldn't give it a shot (in my book it's quite the opposite really). I haven't tried out what swiss did, and thus I cannot say if it's good or bad.

And yea, we DON'T have the option of choosing here, the playerbase doesn't even keep ONE server full around the clock.
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Skaldorin
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« Reply #26 on: April 30, 2010, 14:04:10 PM »

Buffinf the bots sound *very* good to me  Smiley

However, the beauty of Dawnspire always was that it wasn't down to dumb luck with the randomiser whether you do well or not (just like some games... you wait for those big crits and feel so skilled when you happen to get some lucky strikes...). I for one would see it a major step at the wrong direction if combats would be more dependent on dumb luck Sad  Let Dawnspire stay as the game where skill is the determing factor, please Smiley
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Oynamak
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« Reply #27 on: April 30, 2010, 15:17:09 PM »

Balanced Imbalance, maybe we should try it first?

However, Skaldorin, you sound like a pokemon.


(=
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« Reply #28 on: April 30, 2010, 18:27:49 PM »

However, Skaldorin, you sound like a pokemon.
What is a pokemon? I am not that in with the latest pop culture references Sad
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Oynamak
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hiho :D

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« Reply #29 on: April 30, 2010, 18:30:41 PM »

What is a pokemon? I am not that in with the latest pop culture references Sad


That's a good question Lol. how to describe pokemon. hm. Google it or ask your childs. some childs played it on their gameboy when they were like 6-7, me included. was cool Cheesy
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