What is this: - A LOST two and a half year old, 100+ page document of ideas and directions to go with DS2.
Why:- Created to keep me sane while working 70/80 hour weeks with only Word to keep me company at lunch times.
Why now:- Found the usb stick containing everything. Up till now only had 2 images. It's a talking point.
The Cover
http://i25.tinypic.com/2poa4r7.jpgDawnspire Apocalypse Design Brief
Dawnspire Apocalypse is based on the award winning Dawnspire the Prelude. It is an online, 3rd person, tactical, team based player versus player game with multi layered elements of roll play for up to 8 players a side or bot support to fill empty slots. Players will be battle ready from the start. The game has online persistent stats and tracking with a top 100 leader board, Warrior of the day, Warlord of the week and Overlord of the month. Guild versus Guild battles and leagues, multiple path achievements (commendations) in the form of in game missions. A world map on the website That alters monthly to show the ebb and flow of battle and to take into account guild Standings.
The game will use a fully rotatable 3D engine with a customizable HUD and keyboard layout. Characters will be cell shaded to add a unique graphic touch. The game will play out across the land of Alendere on 20 multi purpose maps used for 4 different game modes which will yield 80 game playing areas in total. The game shall also have a Hub area were players can log in walk around and talk, customize characters or skills, pick up in game missions that lead to commendation/achievements and learn tutorials.
There shall be 4 tutorials one for each game type or these will be incorporated into the single player campaign. The Hub shall also contain an area were players can fight one on one, betting against the out come.
The game will ship with 9 character classes each with between 16 and 20 skills. A tenth class will become available soon after release exclusively from the game store. Players will also be able to buy new weapons, sections of armour and skill packs for each of the classes, and can customise there character to there liking using said purchases. These new items will not effect or influence the game in any way, they are cosmetic only. The game will ship with 4 character slots with more available in bundles from the game store for real world cash.
The game will be server/client based, with all players logging into a master server where all the character and game data is held. There will be no support for Lan play initially to cut down the chances of piracy. This can be implemented at a later date if needed. Players will be able to join one of the official ranked campaign games or start up there own server playing non ranked games as player servers can be sufficiently altered to give unfair ranking advantages. Guild versus Guild games shall be automated and controlled by the master server. Players leaving a game early or quitting a game shall receive no ranking points or in game currency. They will also receive a loss to there persistent stats online.
Ranking will be completely overhauled from that used in the original game to give a more rounded and fair balance to all classes. A player who wins shall receive 3 units of in game currency (Gold). A player who loses shall receive 1 unit of in game currency. There shall be no player to player trade of any sort within the game. The in game currency shall be used to purchase the aforementioned store weapons etc for a short or infinite period, though gold costs for this will be considerable higher. It shall also be used to reset skills and to bet on the out come of any one versus one matches the players fight in. Possibly also to repair weapons and armour that degrade during battle.
There will also be an 18 level/match single player game lasting up to 4.5 hours approx (16 minutes x 18 games) which will further the story to the point of the Spires opening and give players a chance to test skills against bots. This could also replace/encompass the 4 tutorials from the hub eliminating the need for those elements.
Extra gold can be purchased from the game store for real money. This gold can then be used to buy the weapons and cosmetic upgrades for an infinite period as mentioned above.
Once the game is bedded in and all major bugs and server problems eliminated an expansion shall be released. See expansion section. Followed by an editor so that players can create maps, campaigns or mods for the game
Core Audience: The games aim is to appeal to as broad a section of the gaming community as possible. It is hoped the casual player can be hooked into the game long term through the persistent stats, achievements, elements of RPG, online ranks and the customization options, the 10 classes and the 4/6 exciting game modes themselves. It is hoped the game can hook the hardcore player into long term play through aiming the game at the e-sports market and the Guild versus Guild scene. It is hoped that a GvG community can be built up and sustained through leagues and special challenge competitions and the chance for the top ten guilds to rule a small province on the Dawnspire world map on the website. All 4/6 game modes in the release candidate are ideally suited to the fast paced visually entertaining medium needed for e-sports. Implementation of a spectator mode is also a possibility.
Finally it is hoped that a sustained revenue stream can be obtained by constant updates added to the game store for casual and hardcore players to buy with real world cash.
KEY FEATURES:
10 unique and diverse classes to fight as across the world of Alendere.
200 different skills for characters to learn.
10 passive skills and a detailed RPG system.
Build complimentary teams based around strategic combinations of individual powers.
20 maps to fight across in 4 exciting e-sports orientated game modes.
Advanced learning AI to fight against in an exciting single player campaign.
Play co-op through the single player campaign for a tougher challenge.
Increased level cap and gain war gear as you level up.
Become Overlord gaining ranking points in battle and show the world your skill.
Free online play.
Form and fight guilds and control the world map or top the guild leagues.
Hangout and relax or gain quests in the in game lobby.
Customize your characters with weapons and armour bought from the in game store.
Skill based combat for up to teams of 8v8
Be battle ready from the start.
Fight against players on Xbox live and PS3.