Kakemann
Team Toss
Level 5
Offline
Posts: 59
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« Reply #30 on: September 19, 2008, 15:34:51 PM » |
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Interesting build, is it Angelic Armor or Angelic Arc btw ? And this Fail spam is getting old.
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For the Knights!
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Brummy
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« Reply #31 on: September 19, 2008, 16:17:14 PM » |
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Cure 12 in my eyes USELESS Cure 4 is totally enough
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Hullu
Blue Hero
Level 13
Offline
Posts: 1232
Manly All Over
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« Reply #32 on: September 19, 2008, 16:26:44 PM » |
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Cure 12 is the best. You can have two guys with immunity all the time, since the cooldown is so low.
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while($spammer="hullu") write $crap[random(0,20000)];
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Oynamak
Unholy Alliance
Level 12
Offline
Posts: 397
hiho :D
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« Reply #33 on: September 19, 2008, 16:27:47 PM » |
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angelic armor xP
cure 4 is enough, but cure 12 is .. awesome!^^ pur-SB-safety
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Life is unique.
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Faro
Team Toss
Level 7
Online
Posts: 144
Thats right, your NOT from Texas.
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« Reply #34 on: September 20, 2008, 06:22:59 AM » |
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As long as we arent still talking about revive, which IMO sucks about 85% of the time.
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Jerry the old guy that just killed you
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Brummy
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« Reply #35 on: September 20, 2008, 06:33:49 AM » |
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hihi Revive doesnt suck if u play good. Use Revive 1 and use it after a fight or so. That works great 
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Hullu
Blue Hero
Level 13
Offline
Posts: 1232
Manly All Over
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« Reply #36 on: September 20, 2008, 10:56:54 AM » |
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Oh well, revive 1 gets your team-mate alive, but if you're gonna get him on good use, you'll probably waste all your mana on him. Revive 12 is a charm and used correctly, you get advantage of one or two guys over the other team.
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while($spammer="hullu") write $crap[random(0,20000)];
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Brummy
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« Reply #37 on: September 20, 2008, 11:11:01 AM » |
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revive 1 is totally enough. I use revive 1 only on this build: Bash 8 Heal 12 Shield 12 Cure 5 Revive 1 IR 12 Constitution 4 Wisdom 6 i have enough mana for it with this build 
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Hullu
Blue Hero
Level 13
Offline
Posts: 1232
Manly All Over
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« Reply #38 on: September 20, 2008, 14:11:13 PM » |
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Revive 1 also takes 6s to cast. That might be good after the fight, but that doesn't matter since they can run from the spawn back already. All where revive makes the difference is when it's used in combat to get more power, you don't need that power after the fight, and revive 12 since the fast cast time is really the best. Lv 8 might work, but revive 1 is simply useless and used to annoye people with the long and meaningless revive.
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while($spammer="hullu") write $crap[random(0,20000)];
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Brummy
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« Reply #39 on: September 20, 2008, 15:30:07 PM » |
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well i like it in GvGs if the witch didnt die and can gate and the templar is still alive so u can revive a seeker and u can fight again but if u wait till he comes to u it will take something with 30secs.
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FLuori
Blue Hero
Level 8
Offline
Posts: 252
Prowler Till Death!
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« Reply #40 on: September 20, 2008, 15:42:33 PM » |
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with revive 1, its too slow to use it in fight. and if win current fight, then you can maybe revive that 1 guy but why wont let him respawn in op or home? ill use that 1 skill point to get lvl 1 blessed 
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Demolishor: "yes! I made that relic move like 2 meters towards our op and got an orgasm."
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Brummy
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« Reply #41 on: September 20, 2008, 16:25:49 PM » |
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i preffer lvl 1 revive  so u can play with Blessed and i with revive 
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Hullu
Blue Hero
Level 13
Offline
Posts: 1232
Manly All Over
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« Reply #42 on: September 25, 2008, 09:27:24 AM » |
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So, did your revive work in our latest GvG? I wasen't there to see it.
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while($spammer="hullu") write $crap[random(0,20000)];
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Brummy
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« Reply #43 on: September 25, 2008, 12:27:54 PM » |
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Well i havent had it in this GvG. I had Blessed Strike there and i will use Revive in the nxt GvG i play as temp 
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Hullu
Blue Hero
Level 13
Offline
Posts: 1232
Manly All Over
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« Reply #44 on: September 25, 2008, 12:51:39 PM » |
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while($spammer="hullu") write $crap[random(0,20000)];
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