Having to do this in two posts as I get a problem typing beyond the window field in any post. So here are the 10 new skills I put together for the templar. Love them or had them your opinion is valued.

Penance
The Templar can call upon the divine to mitigate any damage team members receive for a short period of time. Unfortunately this comes at a cost to the Templars own health as the must pay a penance for their boldness.
Bond with another team member for X seconds, any damage they receive will be transferred to you. Conditions do not transfer and continue there effect, If these effects are related to health loss then that loss will be transferred to the Templar up to a maximum of X health. The bond ends after its time is expired or if the maximum health allowed is reached.
Sacrifice
The ultimate gift the Templar can give is there life for their team and the greater glory that waits.
Sacrifice your life and instantly resurrect a team member. With the X amount of the health you had when you died and X amount of Stamina and mana.
Healers Revenge
The Templar Brings the full force of there holy powers to bear upon the enemy while at the same time healing allies.
Heal a target team member for an instant boost of up to X amount of health. Any enemies near the target within X radius are struck for half the healing amount in Damage.
Pacifism
The Templar falls into a meditative state of prayer which he can project upon an enemy target rendering them unable to attack.
Cast this prayer upon an enemy player for X Seconds. All there attack skills are disabled and when they attack they do no damage till pacifism ends or is interrupted. The Templar cannot move or use any other skills while casting Pacifism.
Parry
The Templar brings all their sword skills and reflexes to bear upon this skill. This allows them to deflect enemy attacks for a short period of time.
Use Parry to block the next X amount of physical attacks/damage against you. Magical and non physical attacks such as Bombard still do normal damage to the Templar.
Hilt
The Templar uses all there force to bring an enemy to there knees.
Bash the enemy with the hilt of your sword to stun them for X amount of seconds and interrupt their actions of any type.
Benediction
The Templar call upon the divine to aid them upon the battlefield
For X seconds all the Templars Skills recharge X % faster
Shaft of Light
The Templar calls upon the aid of the divine to assist him in striking down an enemy foe but must suffer the consequences of such an action.
The Templar calls upon the Angelic forces to call down an angel in the form of a shaft of light upon an enemy doing X amount of damage to the target. The Templar receives X% of the damage themselves as punishment. Any team members within X meters of the shaft are healed for X% of damage.
Angelic Wings
The Templar enters into a trance to aid his team member and channels the swiftness of the Angelic force through his body.
Cast Angelic wings upon a team member to increase their attack speed by X% for X amount of seconds. This skill will end prematurely if the Templar is interrupted or the target moves further than X meters away. Does not stack with other attack speed skills and will cause these to end.
Furious Thrust
The Templar is a skilled swordsman, whose sword strokes are agile and precise. Using all their skill the Templers Find The weak point in enemies armour and thrust their sword home for maximum effect. The Templar must be channelling at least one seraphim blade for this skill to activate.
A sword attack that gets behind enemy armour doing X amount of damage and X bonus damage for each seraphim blade the Templar is channelling. If the Templar already wields a Seraphim Blade the damage is magical.
Crusader
The Templar call upon the divine to aid them upon the battlefield.
For X seconds All of the Templars Skills cost X% Mana/Stamina less to use. Stacks with Spells like Benediction.