PimpFather
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No brain, no pain.
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« Reply #15 on: July 29, 2010, 21:03:40 PM » |
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...It's totally another thing when that fix is done and released in a possible mod pack though... We've lived with those errors for a few years, so there is no rush... but great if there is a possibility to fix them since stuck bots are a pain and may ruin a game totally.  / Pimp
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Persus
Unholy Alliance
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I see dumb people
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« Reply #16 on: August 03, 2010, 12:09:56 PM » |
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NEW MAPS ARE NOW OPEN. NO DOWNLOAD REQUIRED. And dont forget the community rumble organised by Pimp for this Thursday 6th.
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Faro
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Thats right, your NOT from Texas.
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« Reply #17 on: August 03, 2010, 12:45:48 PM » |
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The new maps dont seem to be in the rotation yet.
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Jerry the old guy that just killed you
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Persus
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« Reply #18 on: August 03, 2010, 13:11:59 PM » |
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No Johan just added them Sure pimp will add them when he gets a chance. Plan is to swap them for the other SD/FB maps already in there. We still need lots more feedback so pass on the message.
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ReverendLostLamb
HonorGuards
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Baaa!
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« Reply #19 on: August 03, 2010, 13:13:41 PM » |
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Thanks guys.
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Reverendlamb, the most famous Time Travel Adventurer of the 30th century.
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PimpFather
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« Reply #20 on: August 04, 2010, 17:32:54 PM » |
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You can "hide" inside the relic holders on at least some of the new maps. This ought to be a non walkable area.  / Pimp
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Nightmare
Global Moderator
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I heal, you kill
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« Reply #21 on: August 04, 2010, 18:26:44 PM » |
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Yeah we could fix those by making the area under the relic holder non-walkable, although that's not how the devs did it... Which holders/map are you talking about btw?
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Persus
Unholy Alliance
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I see dumb people
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« Reply #22 on: August 04, 2010, 19:08:26 PM » |
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Every holder in every map is unfortunately intangable and can be walked through from what I can remember. As Nightmare said the devs fixed it in a way we as yet can't. The solution Nightmare mentioned is also viable as I have been testing on a new map, but that also has it's drawbacks as the editing process is not precise.
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Nightmare
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« Reply #23 on: August 06, 2010, 08:06:50 AM » |
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Saw Adiman and Bastion FB maps for the first time yesterday (the north versions). Good job on those (internal testing, what's that?)  .
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Persus
Unholy Alliance
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I see dumb people
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« Reply #24 on: August 06, 2010, 13:55:53 PM » |
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I was the internal tester 
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ReverendLostLamb
HonorGuards
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Baaa!
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« Reply #25 on: August 06, 2010, 17:14:29 PM » |
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In other words you were an undercover agent working for the Dawnspire government?
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Reverendlamb, the most famous Time Travel Adventurer of the 30th century.
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Persus
Unholy Alliance
Level 13
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Posts: 791
I see dumb people
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« Reply #26 on: August 06, 2010, 17:40:21 PM » |
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See now you know the secret I must eliminate you. Consider yourself eliminated. 
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Faro
Team Toss
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Thats right, your NOT from Texas.
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« Reply #27 on: August 09, 2010, 17:12:55 PM » |
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Here is another issue: On the Arngrims Bastion FB map the light side respawn point sometimes makes it feel like you are under the floor when you respawn. Its not critical, but it can take a few extra seconds to find your way out of the block.
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Jerry the old guy that just killed you
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Persus
Unholy Alliance
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I see dumb people
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« Reply #28 on: August 09, 2010, 18:36:02 PM » |
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I'll have a look at it. One thing I did notice about those blocks when trying to make new maps using them is they have an invisible hole in the centre for some strange reason. I have found I have to patch this with a walkway sitting just below the surface. I could try the same for this map when I get a chance to have a look.
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Faro
Team Toss
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Thats right, your NOT from Texas.
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« Reply #29 on: August 09, 2010, 20:37:23 PM » |
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It only happens when you respawn towards the back of the area, move everything a few steps forward and I think the problem will be solved.
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Jerry the old guy that just killed you
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