Dawnspire Community Forums

Class discussion => Prowler => Topic started by: Cos on September 08, 2008, 12:24:02 PM



Title: Call Companion
Post by: Cos on September 08, 2008, 12:24:02 PM
Can johan or someone else put bird hp to that icon like bone blades or bone armor?


Title: Re: Call Companion
Post by: Hullu on September 08, 2008, 12:40:07 PM
Would that really matter? If the bonus to shriek or sacrifice would be better, then it would. Currently, I don't think so.


Title: Re: Call Companion
Post by: Waihirere on September 08, 2008, 18:54:35 PM
And to answer your question, I don't think they can. From what I've understood, Johan only has the code for the master server, not the source code for the game itself.


Title: Re: Call Companion
Post by: johan on September 08, 2008, 19:12:38 PM
That is true, I can't really change anything in the client. And even if it would be possible - then it would be hard to distribute the patches.


Title: Re: Call Companion
Post by: Cos on September 09, 2008, 11:36:09 AM
omfg but ok


Title: Re: Call Companion
Post by: Swiss on September 10, 2008, 16:19:38 PM
ban prowlers


Title: Re: Call Companion
Post by: Cos on September 10, 2008, 19:16:18 PM
ban prowlers
:D


Title: Re: Call Companion
Post by: Gleipdonir on September 10, 2008, 19:59:03 PM
that wasnt a joke... ;)


Title: Re: Call Companion
Post by: Cos on September 10, 2008, 22:09:34 PM
but funny any way


Title: Re: Call Companion
Post by: FLuori on September 11, 2008, 01:05:45 AM
Prowlers should be open only for older players... not for noobs who just frags (and fails it) and not going to even try play as a team. and SB too :P


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 05:51:08 AM
FLuori, older player doesn't mean that they wouldn't make a fragger prowler. ;) I think they would actually make more of those, since that would be more "unique".


Title: Re: Call Companion
Post by: FLuori on September 11, 2008, 09:42:40 AM
Could be true, but experienced players at least frags better ;) anyway Prowler is easiest class to killsteal, without even joining into fight. I'd like to see more shrieks and relic runners.

In official forums were that class players voting. 'dead prowler' had some votes, I'll vote that too!


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 09:51:22 AM
Only way to frag good is to go at enemy outpost or base and kill every single one that spawns. That's good fragging, and it help the team a lot. Killing one enemy with sacrifice, aimed and suppressive is not good fragging, so I doupt a prowler can frag good.


Title: Re: Call Companion
Post by: FLuori on September 11, 2008, 10:04:59 AM
But what prowler can do is shoot enemy team templar. Then teamplar have to focus on her own health, that means less heals to real fighters... makes over pwn templar almost useless. I think thats the way if you want really help by using your arrows. (and thats what experienced fragger players do)


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 10:18:20 AM
I though we we're discussing about fragging prowlers. That's not fragging.


Title: Re: Call Companion
Post by: FLuori on September 11, 2008, 10:32:10 AM
I put all prowlers which don't use shriek and don't run relics etc etc. fraggers
But like your way, killing all who spawns. sounds almost impossible, wonder if you think same... that means there is no good fragging prowlers.

btw, this is far from Call Companion discussion :P


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 10:44:43 AM
I put all prowlers which don't use shriek and don't run relics etc etc. fraggers
But like your way, killing all who spawns. sounds almost impossible, wonder if you think same... that means there is no good fragging prowlers.

btw, this is far from Call Companion discussion :P

Basically, a good prowler can keep a fragging team or uncoordinated team at their base, even if there would be nothing. With scout, entangle and sacrifice, you can by yourself hold atleast three people at their base, chasing you. No, all prowlers aren't fraggers. It doesn't require shriek nor scout to not be a fragger, it's how you play. Prowler is just really fragger-friendly class.

Spawn killing isn't impossible, all it requires is some kiting, knowing your class and some luck. Done that with Ohcanep. We hold their whole team at their base for a while, basically giving us a free relic. I was playing with heroism templar and Ohca was a reaver. Enemies spawned in good little packs, not them all at the same time (that's luck), I used heroism and Ohca used sprint, BB, meta for kiting them and not letting them do enough damage and we both have played that match from the start, so we know who we were against. We slaughtered them for like 2min, Ohca got about 30 kills at the end of the round. :P


Title: Re: Call Companion
Post by: Sparrisen on September 11, 2008, 12:07:09 PM
I really have a hard time believing you can keep 3 guys in a good team occupied. That's a friggin stretch, EVEN for a skilled SB. Most prowlers I frag in 5.2 seconds from when I see them, the only skill that really makes a difference being entangle.


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 12:14:58 PM
For SB, it's easy beasy. It requires skill to that with prowler. Only thing that might go wrong is to get bullrush + ganked. But if you manage to throw entangle at that someone, bullrush + few hits from seeker wont be enough to take you down. You're able to make that seeker miss you, even if taunted you can still manage to get out with multishot.


Title: Re: Call Companion
Post by: Swiss on September 11, 2008, 15:00:25 PM
I really have a hard time believing you can keep 3 guys in a good team occupied. That's a friggin stretch, EVEN for a skilled SB...
I would say that a good SB can hold .. let see .. 5 players depending on the area slightly. If they just want to frag enough


Title: Re: Call Companion
Post by: F on September 11, 2008, 18:33:28 PM
Good sb can keep all 8 if they are running after frag. Sometimes prowler can do that too if enemies are noob enough.


Title: Re: Call Companion
Post by: FLuori on September 11, 2008, 18:41:07 PM
yeah, as F said, its all about other players. SB, Prowler or Reaver can keep all focus on him if they are after frag. Its easy to get 2 of 3 after you but 5-8 is more or less rare and about that team. and if team is so noob to run after one player, its usually anyways 3-0 game.


Title: Re: Call Companion
Post by: Swiss on September 11, 2008, 18:52:16 PM
8 players is imo a little bit over rated .. if someone really can do that i would say that moo could, he uses cooldowns very visely so i would say that he could manage with 6 or 7 for sometime, but 8 is kinda hard :p well not if they are total noobs but you got the point


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 19:09:12 PM
For SB, it doesn't matter how many enemies there are. 8 is as easy as 3 or 4 players. For other classes, it matters.


Title: Re: Call Companion
Post by: Swiss on September 11, 2008, 19:09:43 PM
As I said depends on people :p


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 19:11:08 PM
Well, if you're keeping 8 players on their base, no it doesn't matter.


Title: Re: Call Companion
Post by: FLuori on September 11, 2008, 19:22:46 PM
umm, you can hold whole team in base? Well, if im playing, you can be sure that i'm not one of those 8. Maybe if we are defending something...


Title: Re: Call Companion
Post by: Hullu on September 11, 2008, 19:59:14 PM
That's another matter. Keeping 8 people at base still is possible.


Title: Re: Call Companion
Post by: Sparrisen on September 11, 2008, 20:24:34 PM
I really have a hard time believing you can keep 3 guys in a good team occupied.

Note especially that I have put GOOD into BOLD TEXT. I can run around with a tail of new guys or bots for infinity, but that doesn't really matter. You're facing a (good)witch with ST and a (good)reaver with sprint WW, NOT uncommon. Just these two can REALLY be a pain, and they only need one chance to mince you up.

And I mean, it's not just about these particulair ones, MJ, Taunt, MV etc, there's a lot of lineups possible that is lethal to a SB. Doubt any SB, petter being no exception, holds out for long against 2 or even 3 skilled players.


Title: Re: Call Companion
Post by: Hullu on September 12, 2008, 05:33:00 AM
Sparrisen, it's easy to avoid such noobie skillz. Standing still waiting for ST or bullrush really isn't that good SB. If we're discussing about can one SB do that, yes can do, but if we're discussing about does one team stay there, then it's another matter and I doupt that even in public every chases that SB.


Title: Re: Call Companion
Post by: Cos on September 14, 2008, 12:55:49 PM
That's another matter. Keeping 8 people at base still is possible.

how?


Title: Re: Call Companion
Post by: Hullu on September 14, 2008, 13:51:53 PM
By avoiding correct skills and using your shadowstep and -meld correctly.


Title: Re: Call Companion
Post by: Sparrisen on September 15, 2008, 10:47:15 AM
IMO, if you're up against 3 skilled players they will graduallly wear you down, Staying in the Hot Zone and you will take a beating. It is still possible for a while though, and with luck and skill, that while can drag on. Achieving the same things with a prowler would impress me.


Title: Re: Call Companion
Post by: FLuori on September 15, 2008, 10:55:43 AM
And there are skills to catch you, ST, Taunt, WW etc... one right skill and SB is dead.


Title: Re: Call Companion
Post by: Hullu on September 15, 2008, 12:37:20 PM
One wrong move and the SB is dead, more likely. Why would anyone go to give yourself for taunt? WW is easy to evade and ST won't kill you, if you know what you're doing, even with taunts and WW's around.


Title: Re: Call Companion
Post by: FLuori on September 15, 2008, 12:49:16 PM
Ok, wrong move or luck kills. ST wont kill you but if user is good he does it just when you are stepping and you lost a lot health. and yeah, it needs another player to really do that kill. but there are more skills than just those 3. Prowler has Suppressive and Shriek (needs luck to hit) and Sacrifice... noone alone kills SB but more kills. And yes, thats maybe not the point to live whole game... just to buy some time, and it does it well.


Title: Re: Call Companion
Post by: Hullu on September 15, 2008, 18:18:44 PM
It's so easy to know when the ST is coming, why to jump long distance at that point? Suppressive is easy to avoid, shriek doesn't really make a difference and sacrifice wont have time to hit you if you use your skills correctly.


Title: Re: Call Companion
Post by: Brummy on September 16, 2008, 14:22:22 PM
I play witch often and in my eyes its easy to see when SB uses Shadowstep i usually use only ST when i see that the SB uses Shadowstep and so i wouldnt say It's so easy to know when the ST is coming At least if u play against me u cant know that just belive me ;)


Title: Re: Call Companion
Post by: Hullu on September 16, 2008, 14:31:38 PM
*sigh* That's what I just said. I know when you know to use that ST. That's why I won't jump that far or jump at all.


Title: Re: Call Companion
Post by: Brummy on September 16, 2008, 16:48:18 PM
hmm ok thats a great trick but will happen one time and then the witch has learned this and so it wont work the whole time.


Title: Re: Call Companion
Post by: Hullu on September 16, 2008, 17:33:59 PM
What does the witch learn? Not to use ST? Gg.


Title: Re: Call Companion
Post by: Smiskfisk on September 16, 2008, 19:27:58 PM
I know, I know! *waves hands like crazy*
Use displace!

Or wait..


Title: Re: Call Companion
Post by: Brummy on September 17, 2008, 13:52:24 PM
Displace wont work.


Title: Re: Call Companion
Post by: Hullu on September 17, 2008, 16:45:28 PM
Duh... >>


Title: Re: Call Companion
Post by: Brummy on September 17, 2008, 18:05:45 PM
anyway Hullu won i still doubt he can do it against a skilled team but yeah if he plays against Noobs.


Title: Re: Call Companion
Post by: Giman on September 24, 2008, 09:27:15 AM
yeah!
let game dispay pets hp!
and we will have DSP 1.41 final version!


Title: Re: Call Companion
Post by: Brummy on September 24, 2008, 12:29:48 PM
Giman the devs of dawnspire gone and i doubt there will ever be a new version of Dawnspire.


Title: Re: Call Companion
Post by: Hullu on September 24, 2008, 12:34:19 PM
yeah!
let game dispay pets hp!
and we will have DSP 1.41 final version!

I'm sorry, but that made me laugh. :D


Title: Re: Call Companion
Post by: Brummy on September 24, 2008, 12:36:29 PM
I'm sorry, but that made me laugh. :D

:o whats so funny with that? :o


Title: Re: Call Companion
Post by: Hullu on September 24, 2008, 12:38:07 PM
Pets HP bar won't make us a new version.


Title: Re: Call Companion
Post by: Brummy on September 24, 2008, 12:39:43 PM
it wont? :o
Whatever we couldnt even change the game anymore :)


Title: Re: Call Companion
Post by: Hullu on September 24, 2008, 12:40:57 PM
We can. Just like Nightmare modified that deathmatch server.


Title: Re: Call Companion
Post by: Brummy on September 24, 2008, 12:42:03 PM
We can? :o
I thought we havent got the code of the game? :o


Title: Re: Call Companion
Post by: Hullu on September 24, 2008, 12:43:16 PM
All the files are in your computer. It can be modified the same way Nightmare did, every just needs to manually patch.


Title: Re: Call Companion
Post by: Brummy on September 24, 2008, 12:47:40 PM
:o that i didnt know :o

So does this mean if i would know how to do it i can make something like showing the hp for the bird and something and the others only have to dowload it on the link i do it on and then everyone can see the pet hp? :o


Title: Re: Call Companion
Post by: Hullu on September 24, 2008, 12:49:23 PM
Yes.


Title: Re: Call Companion
Post by: Brummy on September 24, 2008, 12:51:55 PM
wow thats great :)
In 1 or 2 years there will be the hp of the birds guys just wait :P


Title: Re: Call Companion
Post by: Giman on April 14, 2009, 15:35:48 PM
yeees!!! we will have it!!!!


Title: Re: Call Companion
Post by: Cos on May 09, 2009, 17:05:53 PM
Prowlers should be open only for older players...
and how you do that?


Title: Re: Call Companion
Post by: Swiss on May 09, 2009, 22:10:04 PM
and how you do that?

This could be done with simple codec.. For example every name listed in a certain data base would be allowed to access prowler. And we could do it actually.. just requirs patching up.. And no sign of patching server for example ^^ If someone here knows how patching server works I might just get one up ..


Title: Re: Call Companion
Post by: Cos on May 10, 2009, 00:05:44 AM
This could be done with simple codec.. For example every name listed in a certain data base would be allowed to access prowler. And we could do it actually.. just requirs patching up.. And no sign of patching server for example ^^ If someone here knows how patching server works I might just get one up ..

 :o shocked by that it can be done and some1 even knows it


Title: Re: Call Companion
Post by: Cos on May 11, 2009, 12:55:30 PM
I might like that idea


Title: Re: Call Companion
Post by: emrys711 on November 20, 2009, 08:30:34 AM
I have just read through this entire thread and would like to cordially request that it be locked at least until Brummy fixes the code to display the pet hp.


Title: Re: Call Companion
Post by: Hullu on November 22, 2009, 01:04:26 AM
I disagree.


Title: Re: Call Companion
Post by: Derped on November 22, 2009, 10:18:26 AM
Is that because you can't spam in locked threads?


Title: Re: Call Companion
Post by: Oynamak on November 22, 2009, 10:47:38 AM
Hullu agrees.