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1  Dawnspire / Game Modifications / Re: Dawnspire Bots up gradation or bot lv up on: May 29, 2011, 08:34:51 AM
Bots play every round a human player is connected.... sometimes amongst themselves if the server is set up to have the right number of bots for a 'full' game.

If you look at the bot stats you'll see that a lot of them have hundreds of thousands of playing times... meaning that if they were to 'level up' after each round they play - then they'd easily reach a point where they couldnt be beaten by players in a couple of days.
2  Dawnspire / General Discussion / Re: UT3 Engine on: April 11, 2011, 19:51:53 PM
I read a "tutorial" on the web, and I didn't understand half of the words and abbreviations in it. That's not a good start. Well, perhaps I'll look in to it just for fun, but "The death of the prowler" just might take longer than I was hoping. My idea was to build the basic game play, and then let the community build the maps, textures etc, which is very time "intense".

I can do the textures and stuff if someone makes the mesh files. Preferably a mesh file I can view all the info with .... like a .nif file. I'm familiar with nifscope, so I can make textures for that quite easily.
3  Dawnspire / General Discussion / Re: DAWNSPIRE:THERETURN on: February 19, 2011, 13:46:31 PM
Also, you may want to talk to Persus & Nightmare.... plus anyone else involved in the Map creation schemes about any new maps that you may want - or have ideas for.

In terms of meshes... the game has meshes in a particularly wierd format, which means its hard to edit them. Johan has begun work on a mesh viewer for these files... but there is no predicted time that it will be completed due to the lack of free time. If you feel you can continue his work, view the thread here in the forum for what has to be done.

If you have skill you could try and make higher rez textures for these things. Not sure if it would work but always something to work on.
I'm currently working on some Hi-res textures for the game... so I will let you know how I get on. I also might try and see what sort of tools I can find to try and make new mesh files for the game (mainly a .nif file or a similar commonly used format). But I cant promise anything on the mesh front.
4  Dawnspire / General Discussion / Re: DAWNSPIRE:THERETURN on: February 18, 2011, 22:53:44 PM
Firstly.... Sparrisen, wth?  Huh ... I don't understand how your post relates to the topic - but am open to an explanation.

Secondly, in responce to halolord's comment....

You seem to want Dawnspire to make a 'come-back' with some high-end new graphics and gameplay. If  you browse the forum you'll see the "Game Modifications" section.... many people here in the dawnspire community have already worked hard to make improvements to the game, using the skills and time they have available. No-one here is getting payed for their work... and so it is down to the free-will of certain members to give up some of their time to improve the game (e.g. lots of new maps) for themselves and others. Each one deserves a high level of gratitude and respect for their efforts.

There is support for Vista and Windows 7 compatability in this forum. If you search in the help section, you should find the instructions on how to make dawnspire run smoothly. I myself am using Vista and find no problems when running Dawnspire after following the instructions in the forum. The best thing to do is to spread the word of Dawnspire to others and encourage the free gameplay. People will only be willing to give up their time to improve the game if they believe that there will be a use for it and enough entusiasm/desire from players for it.
5  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: February 08, 2011, 22:49:57 PM
Just a quick update for those interested... In terms of Dark Templars & Dark Seraphin Blades:

Basically, I wrote some new scripts down that seemed ok in files - but testing (with a thanks to Persus for also testing) proved that the code wasn't linking into the game as it should.

So I went back and filtered through the codeing, making changes etc and I got to a dilema. Basically, according to the script of the game - certain skills for the templar class lie in "common animation scripts" - and so it won't allow team specific textures through what i've tried. I HAVE however, managed to get all the dark textures working when replacing the common animation script with the adjusted one ... but then light templars also have those  textures.

I will see if there is something else I can try to get the team-specific textures to work, since I have a few ideas up my sleeve left to try.
6  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 29, 2011, 18:32:25 PM
When you're testing your mods aren't you the one hosting them as well? And AFAIK the master server has nothing to do with the gameplay.

Usually, I can tell if the mods have worked simply by logging in... as it loads the textures as stuff to show your characters. With the scripts though, they dont seem to work on my side at all.... no matter what servers I join or host.

I think because its new scripts added to the game, that it might need to be a mod to the master server as well... but I dont know a lot about the MS so I've asked Johan about it already  Huh
7  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 29, 2011, 17:02:07 PM
Sounds a lot of work. I wish you luck with that one. All the other improvments/changes you made seem great.

Actually, I've finished doing them already.... but for some reason they are not showing up. It might be that the changes have to be made to the host server, or even the master server for it to work  Undecided. I'll message johan about it,  because I cant find any other link that I may have missed... so I don't understand why it isnt working if it doesnt need to be changed on the host server etc.
8  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 29, 2011, 14:54:10 PM
Just a quick update for those interested concerning having different coloured Seraphin Blades for each team etc. I've looked into the files that govern the appearance of the seraphin blades... and it links to all the animation files for the Templars. All the animation script files link to the Skeleton Templar.xml file. Which then goes full circle back to the main Templar.xml file that determines the textures used for the skin and armor etc.

All I need to do, is to edit all of the animation files.... then edit the skeleton file.... then edit the main templar file - and I think it'll work. HOWEVER, there are a lot of animationscript files to edit - so I cant say how long it will take me to do.... even if it DOES end up working.

I've got the texture files done.... but I literally have to make new scripts for almost all parts of the templars to divide it into two seperate looks for the teams.

Lets keep the fingers crossed that it works at the end of all this anyway  Grin
9  Dawnspire / Game Modifications / Re: (Very) Incomplete mesh viewer on: January 29, 2011, 00:03:33 AM
I for one would be interested in its completetion. Whenever you get the time Johan, or whoever else wants to try.

Thanks!  Wink
10  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 28, 2011, 21:51:41 PM
Doh! for some reason I only saw and read the second half of your e-mail. Have you done any more work on altering the Tempars Blades and Shield colours like you mentioned. I would guess if you could do it with Reavers it Might be possible.

The seeker Shields are colour co-ordinated with the teams in the current download.... as well as the skin textures for each class.

The templar swords seem to be the same for each class... as in its just one file that says all templars use 'this sword' ... and all templars with seraphin blades use 'this sword'.

In order to make the weapons class specific, I'd have to write some new code into those files. As far as I can tell, I might be able to do it.... but it might take a few days to write the code, and to test it. If it DOES work, I should be able to get light templars using blue seraphin blades... and dark templars using dark red/red seraphin blades. *fingers crossed*
11  Dawnspire / Help desk / Re: Failed to download the file. on: January 28, 2011, 15:08:20 PM
But it's still dont work from total commander.

That's probably because its a file manager replacement for windows. The game probably isn't compatible when you try to launch it from there. Just a thought  Huh
12  Dawnspire / Help desk / Re: Failed to load map. on: January 28, 2011, 15:06:19 PM
Hej guys, I have an other error. Sometime it shows for me that : Failed to load the map and the game closes... Can you fix it?

You probably need to download and install the Map Mod that was created by some of our members here. If the server you're trying to play on is loading the new map ... your game won't know where to find it and crash.

Here is a link to the download page of the website. You'll need to install the "Mod Pack 1" and Football Map to remove your problem:
13  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 28, 2011, 15:02:53 PM
what about the first one? Any ideas?
Huh .... Like I said, It's the dark shadowblade skin texture.
14  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 28, 2011, 14:09:07 PM
first one is the lizardy creature


This one is the texture for the Dark Shadowblade's Skin. Although the face looks kind of reptilian, its definately one of the shadowblade texture thats used in the game.

second one might actually be the dark seeker but have a look

Yes, this one is the dark seeker skin texture. Each class has a skin texture and an armor texture (apart from witches which are all-in-one I think).
15  Dawnspire / Game Modifications / Re: Dawnspire Retextured - Testers & Feedback Needed on: January 27, 2011, 16:04:23 PM
SO I found the location of the skins or part skins I was talking about. In my dawnspire install I have a temporary folder of 51mb and the 2 in question are in there. One is a part of some sort of lizard creature and some armour the other is bits of armour and a face with 3 scars across it.

I have a temporary file of 50.6MB ... But it only contains textures from the normal classes, ground/plants & some other trivial textures that don't meet what you're describing.

Could you send me the two 'new' textures please?
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