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Author Topic: Reaver basics  (Read 11624 times)
Brummy
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« on: September 24, 2008, 21:21:21 PM »

Hello guys,
here is the "Reaver basics" topic. Here u can ask when where why and how to use ur skills.



And my first question:
When where and how shall i use Flurry?
Can anyone answer maybe? Smiley
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Sparrisen
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« Reply #1 on: September 25, 2008, 01:39:45 AM »

As fast as possible, generally. It's a great way to make the enemy waste an interrupt.
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Brummy
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« Reply #2 on: September 25, 2008, 05:21:07 AM »

i mean if the enemy Witch makes CE or NW on Templar when to use it then?
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Sparrisen
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« Reply #3 on: September 25, 2008, 13:47:46 PM »

If you feel you can get away with it^^ NW doesn't matter much if you're several targets in it, and as long as my target stands still, CE isn't an issue.

What GENERALLY happens though, is that your templar will want to run out of the spam, and if you can make that easier, it's worth the while. Interrupting taunts, ST, etc, or taking NW hits. Once out, well, then you're out.
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Brummy
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« Reply #4 on: September 25, 2008, 13:52:11 PM »

hihi what i meant is when im a team killer and the enemy witch uses CE or NW on enemy Templar what can i do then ? Flurry wouldnt work would it?

Sorry for writing not clear enough i meant this Smiley
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Sparrisen
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« Reply #5 on: September 25, 2008, 13:55:50 PM »

No, then you're toast. But if you charge in alone you would've been toast anyway, flurry not being the issue.
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Brummy
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« Reply #6 on: September 25, 2008, 14:03:10 PM »

hmm so i cant use Flurry on Templar? Shocked
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Sparrisen
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« Reply #7 on: September 25, 2008, 20:54:02 PM »

Yes of course you can, but doing it alone in Spam will gain you nothing. If you work with a mate, then you have more of a chance, say a seeker, but between the seeker and you you have enough interrupts to catch that templar bash, and I wouldn't use flurry until the templar bash is out of the way, or killing the templar will be too slow a process.

The problem with hunting templars with flurry, is that even if you KNOW the templar will bash you, interupting the flurry, and TP/THing the templar doesn't work anymore. After you cancel flurry, there's a 0.5 sec pause in which time you can't use ANY skill, so you can see that bash coming, but you CANNOT react.
Flurry to me is a team skill. It can deal lots of damage in no time under the right circumstances, and alone in spam vs templar isn't it.
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Brummy
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« Reply #8 on: September 25, 2008, 20:57:26 PM »

Well if u use Sprint + Flurry u can avoid Bash even without cancel it Smiley its not that hard to do Tongue
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Drollie
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« Reply #9 on: September 25, 2008, 21:55:00 PM »

Just wait for the other guy too use his interupt, it gets a bit harder when your enemy has 2 interupts. Also WW+ Flurry when the Orb is around is pretty funny Smiley
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Brummy
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« Reply #10 on: September 26, 2008, 05:21:16 AM »

hmm so if enemy templar is in enemy cursed earth and running away Flurry is useless mostly Sad sad Sad
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FLuori
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« Reply #11 on: September 26, 2008, 10:01:00 AM »

Reaver who is cured and uses ww, can it be interrupted by hitting more than 100dmg? If its possible, thats only way to interrupt that reaver?
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Hullu
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« Reply #12 on: September 26, 2008, 10:06:27 AM »

Yeah. Over 100 damage interupts everything. EF, WW, everything.
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Brummy
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« Reply #13 on: September 26, 2008, 12:22:21 PM »

as far as i know everything gets interupted when making 100 or more dmg. (another thing i love on Dawnspire) and as far as i know with 1 interupt it makes this hmm i dont know how to call it but this what flurry sacrifice and bombard does as well thing on the reaver if he uses whirlwind and if it is on him and u try to interupt then it's interupted as far as i know. Tell me if im wrong.

thats only way to interrupt that reaver?
depends on the cure lvl i think. With cure 1 after 3 interupt it works too doesnt it?
« Last Edit: September 26, 2008, 12:24:05 PM by Brummy » Logged

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Hullu
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« Reply #14 on: September 26, 2008, 13:22:36 PM »

Interupting WW leads to daze. Interupting dazed WW leads to interupt. Bombard + one interupt is enough to interupt WW. That cure doesn't matter on it's level. It's the immunity. Lv12 cure gives 10sec immunity, so, for 10 seconds you are cured of every effect. Including daze. So, you cannot be dazed -> you cannot be interupted.
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while($spammer="hullu") write $crap[random(0,20000)];
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