Swiss PHD (Player Help Desk)I've gathered here all information that I have. (Remember all this is IMO) This guide was made just to help new players and everyone else that needs help ^^
NoticeThe following builds are all tested and working perfectly. No build is totally perfect, but if you don't know what build to make you can use this as a guide.
Remember also:
All of the following is made by me meaning it is my opinionSummaryVideo Guides
Class builds
Skill levels
Skills to chooce
Class job
Video guides Registering and character creation http://www.youtube.com/watch?v=frizOy_Mm8Q Server hostinghttp://www.youtube.com/watch?v=GlCQzP2y-_4[Better version under construction]
Class jobs Under development
Class buildsTemplar
Skills Cure
4
Heal
12
Bash
12
Blessed Strike
1
Divine Shield
12
Inspired Resurgance
9
Attributes Wisdom
6
Constitution
4
Alternative builds: yes, change in skill lvls
Alternative skill changes: yes; I.E. Resurrect 12, no blessed, lower shield
ReaverVery alternative builds.
Here some examples:
Skills Gash
12
Telekinetic Push
4
Flurry
12
Telekinetic Hold
9
Sprint
12
Bone Blades
1
Attributes Constitution
6
Strength
4
Alternative builds: yes, skill lvl changes
Alternative skill changes: yes; I.E Flurry -> FA, BB -> ba lower telekinetic skills
Skills Flurry
12
Gash
12
Telekinetic Push
1
Telekinetic Hold
1
Sprint
12
Bone Armor
12
Attributes Constitution
3
Strength
4
Wisdom
3
Alternative builds: yes, skill point changes and attributes (6cons, 4 str)
Alternative Skill changes: No, this is classic build
ShadowbladeSkills Backstab
12
Veil Of Darkness
12
Poisoned Strike
9
Shadowstep
8
Counter Blow
1
Shadowmeld
8
Attributes Wisdom
5
Strength
2
Constitution
3
Alternative builds: Yes, skill point changes (12 step, 8 veil) and attributes (6 wisdom, 4 cons; true non combat)
Alternative skill changes: Yes; BS -> Para, PS -> Hamstring
WitchSkills Displace
8
Plague Of Weakness
9
Natures Wrath
1
Cursed Earth
12
Ethereal Form
12
Nether Gate
8
Attributes Constitution
4
Wisdom
6
Alternative builds: Yes, skill point changes
Alternative skill changes: No need but possible (I.E.Displace -> soultrap)
Skills Mana Void
12
Channel Mana
8
Natures Wrath
2
Cursed Earth
12
Ethereal Form
8
Nether Gate
8
Attributes Constitution
6
Strength
1
Wisdom
3
Alternative builds: Yes, skill point changes (Minimal, nearly perfect and one of kind, GvG offensive)
Alternative skill changes: No need, but possible (I.E wrath -> Displace)
SeekerSkills Brutal Combination
1
Kneecap Buster
8
Bombard
12
Berserker Fury
12
Bullrush
5
Mithral Jaws
12
Attributes Constitution
6
Strength
2
Wisdom
2
Alternative builds: Yes, skill point changes
Alternative skill changes: Yes, (I.E.MJ -> Taunt)
Skills Kneecap Buster
12
Bull Rush
12
Brutal Combination
1
Armor Breaker
12
Berserker Fury
12
Taunt
1
Attributes Constitution
6
Strength
4
Alternative builds: Yes, skill point changes
Alternative skill changes: Yes (I.E. AB -> Bombard)
ProwlerSkills Aimed Shot
12
Shriek
12
Multishot
1
Suppressive Fire
12
Scout
12
Call Companion
1
Attributes Strength
6
Constitution
2
Wisdom
2
Alternative builds: Yes, skill point changes
Alternative skill changes: Yes (I.E. AS -> Entagle)
Some things that are good to know when you don't have much of an experienceSkill levelsMostly aim for skill lvls:
1
4
8
12
Just because these lvls are the most beneficial for your build.
When you have left over points you often see some skill with lvl:
2
5
9
Skills to chooceThere are some things what to do when you are choocing the skills for the first time.
First of all think how would you like to play and what is your style, like:
Do you rush in and stay
Do you rush in get back
Do you move along with the group
What is your classes job
What are you supposed to do
Class jobsTemplarBenefits the team by supporting such as: heals and cures
Supposed to mainly heal the tanks (Reaver, Seeker)
Supposed to mainly be there where rest of the group is
Usually stays behind the lines but still in easy reach to heal
ReaverBenefits the team by dealing fast dmg such as: Gash and Flurry
Supposed to be mainly in front line
Main targets: Templar, Witch. (If enemy templar is down and someone is attacking our templar, take him down)
Supposed to mainly be there where rest of the group is
ShadowbladeBenefits the team by fast moving style (Meld, step)
Kind of supposed to be there where the others aren't (Your team is taking relic from the last holder of enemies, you possible lift from the other one or cap op's which are not ours.. you got the point)
Supposed to move as Witches main Gate Target
Main targets: Witch, Shadowblade, Templar
WitchSupports team with many things such as AoEs
Supposed to be there where the templar is kinda (AoE templars surrounding if enemies attacking her)
Supposed to gate places which are: Safe, located near the next destination.
Possible tactical dies, soultraps and displaces
Possible main targets: Templar, Witch. (Drain Mana, Mana Void)
SeekerSupports team by AoE (Bombard) and Taunt
Possible tactical places for MJ and Frags
Main target: Templar, kinda anything that is red and moves
Mainly dealing the major dmg in game
Supposed to be there where rest of the team is
ProwlerBenefits the team with AoE (Shriek, Suppressive)
Relic runner (Scout) and relic runner stopper (Entagle)
DPS if prowl in use
Main target: Templar, relic runners
Supposed to be there where rest of the team is mainly
made by © Swiss